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GUIDE.TXT
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1995-12-18
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Trial Program Guide
WRITING DEMONS
Disk B
Complete program includes 3 disks
Disk A: for the below level to average student
Disk B: for the average to good student
Disk C: for the good to excellent student
3.5 IBM compatible - 386 or later models
(use VGA display; mouse optional)
Designed for students in grades five and up at different levels of
writing proficiency, the program can be used as well by intermediate
ESL students.
Each disk contains many Writing Demons, or topics. The program helps
students recognize common problems in writing. Sentences contain up
to four highlighted choices, one of which may be identified as a run-on
sentence, comma fault, sentence fragment, misplaced or dangling modifier,
or one of several other writing errors. The program provides explanations
that teach the underlying concepts. Each lesson is self-directing.
NOTE: The program includes a game and an individual Demon drill. We
recommend that students play the game first so that the teacher can
identify those Demons that present problems to the student. The Record
Management program will show the number of times the student has played
each Demon. The drill may then be used for extra help for those students
who need it. For the school version of the program there is a hide/show
feature that permits teachers to activate or deactivate the Customized
Drill.
OVERVIEW
Each Writing Demons disk provides practice at a different level of
difficulty. The progam consists of three disks.
Disk A has 12 Demons with two highlighted words or phrases per sentence;
Disk B has 14 Demons with three highlighted words or phrases per sentence;
Disk C has 14 Demons with three or four highlighted words or phrases
per sentence. All texts also include a "No Error" option.
MOUSE OPTION
At the prompt type HELLO to begin the program. You may use the mouse
as soon as the first exercise appears on the screen.
PROGRAM DESCRIPTION
The student is asked to use the mouse or Tab key to select a highlighted,
incorrect word or phrase in a sentence, or to choose the "No
Error" option if the sentence is correct. After the student responds
s/he is shown the correct sentence and is given the grammatical reason(s)
for the correct answer. If the student answers correctly, s/he receives a
congratulatory word or graphic reward.
After logging in his/her name the student is offered two options:
1. Play a round of Demons (game). 2. Work on a customized drill.
Demon Game: The Demons are presented to the student in the same order
in which they are listed in the program guide. In each round, the
student is given twelve sentences which cover the material for four
Demons. There are three randomly selected sentences per Demon. To
master a Demon, the student must choose the correct answer for all
three sentences in the round. Until the student gets the three sentences
correct, s/he will continue to receive sentences for that Demon in
subsequent rounds.
For the final round, if fewer than four Demons remain unmastered in
the game, the round will include only those Demons still unmastered.
PROGRAM HELP FEATURES
The program provides three help features. First, the sentence appears
in its correct form, regardless of the student's answer. Second,
the computer gives the grammatical reason(s) for the correct answer.
The third feature, the individual Demon drill gives the student the
opportunity to focus on specific troublesome Demons. From the drill
menu, the student may choose up to four Demons to work on per round.
There are three sentences for each Demon. A star next to a Demon on
the menu indicates that the student has mastered that Demon. Starred
Demons may be chosen for additional drill.
SCORING
Scores for mastered Demons in the game and drill are recorded. When
a Demon is mastered in the game it is starred on the customized drill
menu and will not reappear in the game. Starred Demons may be chosen
for additional drill. However, if the student does not remaster the
Demon the star is removed and the Demon reappears in the game.
Students may choose to exit the program at any time during a round.
Even if the round is not completed, a Demon is scored as "mastered"
if the sudent's answers are correct for that Demon's three
sentences.
If a student masters all Demons and chooses to play again, the record
manager will add "M" for "mastered", after the student's last name.
The student's name will then appear again for subsequent rounds.
RECORD MANAGEMENT
To see student records, run RECORD from the directory, or press [CONTROL]T
while at the title screen of the disk.
This version saves records for only two students. A third name
will automatically replace a previously entered name. (The single
user School version saves records for as many students as disk space
allows. The Network version saves records for 1,000 students.)
The records can go to the screen or the printer. You may see the records
of the entire class, or choose an individual student's scores.
If you choose to look at the scores of the entire class, you may have
them displayed in alphabetical order or from highest to lowest.
Use the following keys to make your selections:
ALT:Allows you to choose items in the Top Menu: (1)Order (2)View (3)Select
(4)Print (5)Delete (6)Exit. In each of the first three options, you
will have the choice of selection records from the Pull Down Menu
by name, date, skills mastered, or class code.
TAB:Changes the category of information that is displayed in a fixed
cycle, e.g., from students' names, to last dates played, to highest
mastered skill levels, to class codes, to a student's entire
record and then back again to the students' names.
ENTER:Selects or deselects any piece of information on which the cursor
is placed. Selected items can be viewed, printed, or deleted as a
group. They appear on the screen highlighted in red.
ERROR FIX
If the program runs but does not keep student records properly, or
if some streaks appear in the Demon graphics, access the RECORD
program and delete all records.
VIEWER (printer required)
To reach the Viewer, access GD-PRINT from the directory. This allows
you to send to the printer all Demons and the explanations of
why they are correct. Please note that a "Message Code"
will appear on the print-out. It is used only for internal programming
purposes and does not affect operation of the program.
WRITING DEMONS
Disk A
1. Run-on sentences, I
2. Agreement of subject and verb, I
3. Misplaced modifiers, I
4. Sentence fragments, I
5. Case of pronouns, I
6. Parallel structure, I
7. Comma fault, I
8. Double negatives, I
9. Agreement of pronoun and antecedent, I
10. Fused sentences, I
11. Agreement of subject and verb, II
12. Sentence fragments, II
Disk B
1. Run-on sentences, II
2. Misplaced modifiers, II
3. Agreement of subject and verb, III
4. Parallel structure, II
5. Sentence fragments, III
6. Double negatives, II
7. Fused sentences, II
8. Dangling modifiers, I
9. Case of pronouns, II
10. Comma fault, II
11. Agreement of subject and verb, IV
12. Sentence fragments, IV
13. Agreement of pronoun and antecedent, II
14. Split constructions
Disk C
1. Run-on sentences, III
2. Misplaced modifiers, III
3. Case of pronouns, III
4. Sentence fragments, V
5. Agreement of subject and verb, V
6. Comma fault, III
7. Double negatives, III
8. Parallel structure, III
9. Agreement of pronoun and antecedent, III
10. Fused sentences, III
11. Dangling modifiers, II
12. Sentence fragments, VI
13. Agreement of subject and verb, VI
14. Tense sequence
Copyright 1992-1996 Merit Audio Visual
All rights reserved GTDR
----------------------------------------------------------------------------
We hope you enjoy previewing WRITING DEMONS. The School versions of
the program contain the following:
1. Three data disks
2. A print option that allows you to see all Demons and the
explanations for why they are correct
3. Record management for as many students as disk space allows
4. A hide/show feature for the Customized Drill
5. A teacher's guide
Merit offers a full range of educational software for writing, reading,
grammar, vocabulary, ESL, and math. Merit also offers networking for
Novell and other LAN, and licensing. School or Institutional Purchase
Orders accepted.
We will be happy to answer any questions you might have.
MERIT AUDIO VISUAL
(800) 753-6488 (212) 675-8567 FAX: (212) 675-8607
Call us Monday through Friday between 8:00 AM and 5:00 PM Eastern
Time. Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011
for free software catalog.